Saturday, June 4, 2011

Extra Credit Comments

Capri Ciulla's Music Cover Blog

Joey Buccini's Manifesto

Becca's Superpower

10B: Extra Credit: MPM's Manifesto

To be honest, I'm not the biggest fan of blogging.  I thought it was the hardest part of 203.  I didn't like the fact that other people were going to be seeing my thoughts. But, after a while I didn't really mind them as much and got over the fact that people could read what I wrote.  I do however, like the fact that for our final blog we get to write out own manifesto.  So here it is! My thoughts on life and creativity!


Morgan’s Manifesto
1.)  Do what you feel, not what others expect you to do.
2.)  Life isn't about waiting for the storm to pass. It's about learning to dance in the rain. Do things in the moment.
3.)  Be passionate, even if it means acting a little crazy.
4.)  Don’t be afraid of criticism.  Take it, think about it, and do what you want with it. 
5.)   There is beauty in everything, sometimes it is just a little harder to find.
6.)  Sing. Dance. Be Happy.
7.)  Collaboration is not always a bad thing.  Two heads (or 35 heads) are better than one.
8.)  Try everything once.  Don’t be afraid of the unknown.
9.)  Caffeine is the solution to every problem.
10.)                 Never smash a perfectly good guitar.


My manifesto includes my favorite of the life lessons I have acquired over my 19 years of existence.  These are guidelines I try to live by and include in my creativity.  Some might not seem like they are relevant to being creative but they pertinent (in my opinion) to inspire creativity.

10A: Freak Factor

Freak Factor Manifesto


The Freak Factor is an article about how no one is truly a freak.  We all have strengths, weaknesses and passions.  The author, David Rendall, discusses how people in our society have grown up with this fallacy that you should be the most well rounded person possible.  Everyone should fix his or her weaknesses.  Rendall argues this saying that it is impossible for everyone to “fix” all of his or her weaknesses, you simply must just play to your strengths.
The three suggestions that I found most interesting included 1,2 and 3.

1.)  What’s your problem?
In this Rendall means, what are your weaknesses?  Weaknesses are viewed as problems.  If someone is given the option to either a.) Fix weaknesses b.) Build on strengths or c.) Do both, most people would pick to do both.  Choosing option C helps a person become the “well rounded” individual that our society pushes everyone to be.   We are al not meant to be perfect at everything.  We are meant to have flaws, because they make us unique and they make us who we are.  I found this suggestion extremely insightful, because I was one of those people who believed that having a flaw or a weakness was bad and that I should do my best to fix it.  Now I know that my flaws and weaknesses make me the “freak” that I am.  They make me Morgan.

2.)  What’s my problem?

This discussion talks about that fact that if you have a weakness there is nothing wrong with you.  Having flaws is inevitable, because no one is meant to be good at absolutely everything.  Rendall discusses his weaknesses and how he used to believe that he had to fix every single one of them.  He realized that he didn’t need to do this and then just simply build on his strengths.  His words of advice were 1.) There is nothing wrong with you, 2.) You find success when you find the right fit, and 3.) Your weaknesses make you different.  All my life my I have thought that in order to become a better person, I need to fix my weakness of being unorganized.  Now I know that it is ok to have flaws.  I can use my anti-organizational skills to my benefit in the jobs that I take on in the future.

3.)  Flawless: There’s Nothing Wrong With You
This discussion of Rendall’s talks about how our strengths and our weaknesses go hand in hand but shouldn’t be viewed as a bad thing.  If you are creative you aren’t organized.  If you are passionate then you are impatient.  All of these strengths and weaknesses go together and they help make you the unique person that you are.  I am enthusiastic therefore I am obnoxious.  I am creative therefore I am unorganized.  And my personal favorite, I am reflective therefore I am shy.  Personally, I tend to over think EVERYTHING.  I reflect on events that have happened to me and think them to death.  “If I had done this instead, would this have happened?  If I had said this instead of that, would he/she reacted a different way?”  People tend to think that I am shy because I am not the most outgoing person, but in actuality I am over thinking what to say to a person so as a result I am not saying anything at all.



Friday, June 3, 2011

9A: Reflection on Game Design Project


Dance or Die, in my opinion, was a very unique and creative game.  I am not a big gamer but if this game were to exist I would definitely buy it.  Although, Our presentation could have been improved in the flowing ways.
1.)  we could have explained how with each level in the game, the music speeds up and the fighting-dancing skills become more advanced.  We could have provided more examples of the style and kinds of music that would be included in the game.
2.)  The other aspect we could of touched more on was the different type of moves that you would be learning in playing our game.  We mentioned kicking and punching a few times but we didn’t really do a good job of going into depth on the exact moves required to beat the levels of the game.
Rules I think are the easiest aspect of a game to explain to others.  People seem to grasp the concept of what you CAN do and what you CAN’T do better than the mechanic, and other areas of a game.  Rules also make it easier for a people to understand how a game works.  If a game doesn’t have rules, then the game is pretty much pointless.  Rules guide the game and create an outcome for 

8B: Hero/Villain

Hero

Villain



                             
Animation 

Our Hero is a poor farmer named Duncan Ferguson.  His father was murdered by our Villain, Lord Deadwood.  Duncan seeks to avenge his father's death by defeating the evil Lord.  His super power is to freeze time with the use of his "Time Freezing Bagpipes." 

8A: Superhero Power

Superpowers article

Rogue from Xmen

Podsnack wasn't working so I just posted the link to my playlist:
http://www.podsnack.com/playlists/a41af03f83fc912dd9cb720d7a658408

7: Video Project

Video #1
Whats the worst that could happen?

Video # 2



Joke 6

For the first joke we set our characters in a modern bar.  A man tries to hit on a woman at the bar but is abruptly rejected.  The girl then apologizes and explains she is doing a study on how people act in embarrassing situations.  The man responds by yelling “No I will not pay you for sex,” at the girl. 
For the second joke we took a script that was rather similar to the first but added a Charlie Chaplin, black and white, silent movie feel to it.  Two friends are at a bar discussing how hard it is to get a date and one of the characters is rejected by a woman at the bar.
During joke one, we managed to manipulate the rhythm in the shot by the repeating sight of bottles in the bar.   Also, we used lines (the siding of the building) to draw the eye to Steve’s character leaning against the wall.  Since we used the same set for both videos, the lines and rhythm of the second video were the same.   We used tension and release in the first video, in the scene where Steve’s character walks up to Maggie’s character and asks to buy her a drink. The tension builds as he awkwardly hits on her and then releases when he walks away.   We also used it in the second video where Nick’s character goes up to Maggie’s character. Text and subtext was also used in this video.  When Steve’s character yells “No I will not pay you for sex,” ht really means that he is just pissed off at Maggie’s character for using him as part of her experiment.  Same as in the second video.