Friday, June 3, 2011

9A: Reflection on Game Design Project


Dance or Die, in my opinion, was a very unique and creative game.  I am not a big gamer but if this game were to exist I would definitely buy it.  Although, Our presentation could have been improved in the flowing ways.
1.)  we could have explained how with each level in the game, the music speeds up and the fighting-dancing skills become more advanced.  We could have provided more examples of the style and kinds of music that would be included in the game.
2.)  The other aspect we could of touched more on was the different type of moves that you would be learning in playing our game.  We mentioned kicking and punching a few times but we didn’t really do a good job of going into depth on the exact moves required to beat the levels of the game.
Rules I think are the easiest aspect of a game to explain to others.  People seem to grasp the concept of what you CAN do and what you CAN’T do better than the mechanic, and other areas of a game.  Rules also make it easier for a people to understand how a game works.  If a game doesn’t have rules, then the game is pretty much pointless.  Rules guide the game and create an outcome for 

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